Make a great video game!

Make a great video game!

If you want your game to succeed in a market crowded with excellent game designs, you must consider many criteria when creating a fantastic game. The more crucial elements that must be considered when making a decent game are listed below.

Game Graphics:

It’s commonly believed that video games with the best graphics are the best. If other game elements fall short of expectations, your competition won’t be great, even with superb graphics. It’s accurate to say that when combined with other, just as important game design features, high-quality pictures can provide a game advantage over rivals with lower-quality graphics. Examples include the visually magnificent locales in games like Halo, Myst, Tomb Raider, Final Fantasy, and Star Wars. These are but a few of the many games that qualify as having excellent aesthetics. Therefore, we can safely claim that while having great graphics is a quality fundamental to a good game, it must be supported by other equally crucial components.


The purpose of playing the game, the objective to be accomplished, and potential interactions between game elements, such as items or non-playable characters, are all covered by this aspect, which is also an essential game design factor. Even though a game needs solid gameplay and a compelling plot, these elements alone won’t make it great. However, when combined with superb graphics, these two elements will provide a game advantage over the competition. When we compare the game “Tetris” with “Final Fantasy,” we can see that gameplay can be very simple or incredibly complex and still result in a fantastic game. Both games were huge successes and are currently on many people’s lists of the best games. We won’t go into detail here, but the game has several components that go into the overall gameplay factor.

Game Sound:

Game sound is almost equally crucial to game design as game graphics. The aural design of a game can affect how enjoyable it is. Examples of this can be found in early masterpieces, such as Zelda or the classic Atari game Frogger. Many of us have vivid memories of an old game’s music; even though some of them were difficult but most were catchy and captivating. As we progress through gaming history, we come across games like FEAR and Silent Hill that primarily rely on the audio experience. The games wouldn’t be as great as they are now if the audio was lower quality. And once more, we can see that for a game to be good, it must include yet another essential element.

About playability:

This component of game design has advanced significantly over time as the goals and objectives of our games have changed and become more sophisticated. I’ll demonstrate this point using the development of the classic video game “Tetris.” Like others in this genre, its game is designed to be played once to set the record and then once more to attempt to beat it. The ultimate goal is to win the score that has been selected as the best, whether done by increasing your score, surviving for a longer time, moving forward in the game more, or in some other way. The idea of strategy games—in which a player’s decision influences how the game will progress—led to the creation of more complex Replayability in game designs in subsequent game history. Some of the best video games ever made, including many others in this genre, are titles like LOTR, where you can go through every level as the bad guy after playing the game as the good guy. These games also serve as notable instances of sophisticated Re Playability models. Some of the most recent Star Wars games and the well-known game “Deus Ex – Invisible War” feature a different kind of replayability where the player’s choices influence the direction the plot will go. As a result, each time you play the game, you can choose from various options that don’t always result in death but instead change how the player interacts with the tale.

Additional factors:

Here are some minor details that can be used with the elements above to enhance a game’s quality further. The development of characters comes first. Your opponents must get more brutal and more challenging as you advance in the game. To further improve your character’s skills. This enables players to shape their character into a unique individuals with whom they may identify.

In conclusion, a good game does not seem to be defined by a single factor, as seen above, but instead appears to rely on the successful combination of successful design factors. The few mentioned above are not all the factors one must consider when making a good game, but they are certainly some of the more prominent elements.